
Und war nix schlechtes, meiner Meinung nach

Other user's assets Some assets in this file belong to other authors.So, nach langer Zeit gibs nun wieder mal was von mir^^.You will need to seek permission from these authors before you can use their assets Upload permission You are not allowed to upload this file to other sites under any circumstances.Modification permission You are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator.Conversion permission You can convert this file to work with other games as long as you credit me as the creator of the file.Asset use permission You are allowed to use the assets in this file without permission as long as you credit me.Asset use permission in mods/files that are being sold You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms.
#Skyrim cloaks and capes mod mods#
#Skyrim cloaks and capes mod mod#
This mod was given to me with permissions by DayDreamingDay. !!!!THIS ALSO REPLACES FASTER HDT-SMP MOD!!!! !!!!THIS COMPLETELY REPLACES THE MAIN HDT-SMP MOD!!!! Skyrim hdt cloaks and capes mod# The concept is amazing, and is just what all of us modding addicts need in our load orders, because hearing wind in Skyrim and having a stiff stale cloak just doesn't sit right with me.how about you? The focus of this by DayDreamingDay was to add wind physics to cloaks, capes and hair - but with a simpler installation method than the original HDT SMP Wind.

In unpopulated, non-script heavy areas, the script latency is rather very low for me: 60-95ms In populated, script-heavy areas I was over 1000ms to almost 2000ms In unpopulated, non-script heavy areas, the script latency is rather very low for me: 75-110ms I have 500 mods & counting.ĭon't fear though, I haven't crashed from anything other than Alternate Start (explained below) I tested this with Elephant's Script Latency Tester and Population Mods with Open Cities Skyrim for maximum script profiling (and other location-based script-heavy mods) My script latency does get pretty high - yours will too depending on how modded you have your game. In populated, script-heavy areas I was over 300ms to almost 800ms in rare cases. In combat with many AI's, with animation mods - there's minimal increase in latency.

The original wind effects are too intense my cape has a seizure every few minutes & often gets bugged in weird positions. All of the above has been taken care of with sweet time and adjustments and collaboration of other mods! The configuration file can be confusing for casual users to tune. I've edited the XML Encoding to make the wind more suggestively realistic and visually appealing. This, in conjunction, seemed to have made CBPC Equipment Physics a bit stiffer so equipment doesn't wiggle as much. The original file had weather generated wind turned off.

I turned it on, so now weather conditions will affect the wind physics to an extent (not synchronized with the sounds of wind gusts but your imagination will fill the void. There's some lucky synchronized gusts, too.)įaster HDT-SMPhas been incorporated into this mod.
